Wake up! It is time for bloody revenge. Grab your guns and enjoy the killing. Your job is to kill as many zombies as possible and survive the killing spree before tons of blood thirsty zombies are chasing after you and killing you.
Zombie Diary: Survival is an Android action game where you are armed with weapons to kill zombies in a side-scrolling manner.
Heroes & Monsters is a tile-matching game from IGG.com, featuring cute monsters, element vs element mechanism and limitless rounds of actions. Gamers lead a team composed of four members in the game to fight against waves of enemies through clearing tiles. Elements of water, fire, earth and copper are represented by gems of different colors, and they work against each other, though with different effects. For instance, both Water and Earth can deal damage to Fire, but the former is more effective.
Unlike many other matching-three games which require you to match three or more same-colored gems, this game allows you to move a certain gem to the square of your choosing so as to form a row or a column of same-colored gems and have it cleared. The rule is you must move horizontally or vertically. The cleared row or column sends energy to the team member accordingly, and he will launch an attack immediately afterwards. Winning a battle will award you with experience points, copper and cute monsters.
Gamers may move a gem half way across the grids to clear a row
Numerous rewards, including copper, monsters, and more
Dragon Empire: Clash of Orcs is a tower defense game created by Dragon Game Studio. It features endless battles for expansion. You need to build bases and train warriors so that you can defend yourself against invaders and go out to loot others’ resources, which will be used for your own development. In the meantime, you need to create wealth to support your camps. The game provides a variety of upgradeable defense facilities and weapons, covering both ground and air defense. As a strategic game, it requires you to deploy the defensive structures of different functions wisely to make your bases as formidable as possible.
What would happen if humans encounter monsters? A miserable conflict or an agreeable coexistence? Monster World shows you the bright side of the matter. Now that it has finally come to Android after its release on Facebook and iOS, more gamers can enjoy it. You are stuck in a remote and mysterious planet due to a spaceship accident. But from bad comes good. You are greeted by a group of friendly cute monsters and become part of their life. You help them build homes, realize dreams, develop the economy and so on while exploring the secrets of the Monster World. What’s more, your own life is lit up in this way. Isn’t it exciting to make friends with adorable monsters?
Farland Wars is a text-based collectible card game where players are entrusted with various missions to save the world. Along their adventure, they purchase necessary weapons, slay monsters, gather the most powerful team of heroes and form alliance with friends to battle bosses.
In this game, playable cards consist of hero cards starring formidable creatures or charming female characters, which differ in their health, attack and defense, and material cards, with which players can upgrade the heroes and thus enhancing the attributes.
As is always the case, cards are obtained through completing missions. Those missions consume nothing but energy and require repeated implementations before they are completed. Accordingly, most of the time players spend in this title includes only tapping Execute button and Redo buttons for as many times as the remaining energy allows. There are times when the missions cannot be done, in which case players need to purchase specific weapons with the gold they receive after fulfilling missions before they could proceed to that mission.
Players can challenge each other in the Battle section where only those approximately the same level are being listed and they could also gather a group of friends to confront the Bosses. Regrettably, neither the PvP battles nor the PvE ones offer rich animations. For example, in the asynchronous duels against other players, only two cards are displayed and take turns in enduring damages while few turns later the battle is complete, without ever requiring player’s intervention or participation.
Accordingly, the key to be victorious is to deploy the most power heroes and level up and power up them. To that end, players must then follow the missions, level up, unlock more quests and obtain more and more advanced hero cards and when need arises, purchase epic or rare cards with real money.
That in turn leads to the ridiculously quick consumption of the energy, which recovers over time and gets refilled upon levelup. Further enough into the game, players would now and then suffer from the shortage of energy, in which case they cannot continue the missions and could only wait for the slow recovery or pay real money for instance refills.
Despite its original inclusion of two distinctive game elements, Farland Wars seems to have gone the wrong way. It is admittedly natural that few visuals are expected from a text-based title but the embracing of CCG element, where both visuals and collections themselves are supposed to be the core delights, turns out only to reduce the fun that either element could have created. And when that is coupled with the omnipresent and unfailingly tedious energy system as well as the seemingly endless mission redoing, it leaves one wonder if the game holds any allure at all.
Dungeon Quest, not to be mistaken for G-Gee Game’s arcade action game bearing the same name, is a RPG where players explore dungeons, fight against all kinds of villains and monsters, claim random drops, and confront powerful bosses.
Currently only wizard and warrior are available with one more class allegedly coming soon. Certainly, each of the classes has their own advantages and disadvantages. For example, the wizard, who deals long-range magical attack, couldn’t take many damages and therefore is frustratingly vulnerable especially when hordes of monsters come to attack him; while the warrior, who excels at short-range fights using his sword, on the other hand, would be unable to shun the toxic gas randomly released after they break barrels in efforts to claim more weapons, potions and other items.
Controls in the game cannot be more familiar. With the joystick at left bottom, players are to move their characters (a player can only own one character and for additional ones he or she has to purchase with real money), and the Attack button, Skill button and potion buttons at bottom right are used to launch attacks or replenish the character’s HP or MP.
Those familiar controls didn’t leave players at ease due to a lack of automatic targeting. Players’ view change as the protagonist moves to different locations and no perspective change is allowed despite of the 3D animations. Players could not tap an enemy and then launch attacks – they have to use the joystick to change the protagonist’s position and the direction in which he faces. And therefore no matter one would like to crack open a barrel from distance or attack an approaching enemy, he or she has to slide their fingers in the joystick section to face the object first. And problem arises. One can never change the direction without moving the character and that movement in turn calls for further adjustments of the direction. Obviously, it is very demanding to do the accurate aiming with merely finger sliding.
The game, at its heart, provides an engaging dungeon exploring experience. Players enter each level, battle enemies, pick up drops and find the portal through which they can proceed to the next level. Not only the maps are randomly generated (you explore different maps even if you enter the same level twice or for more times), the drops, including the weapons and skill items, differ considerably. There are no two identical weapons. Even at the same level and of the same type, they can still be different in the attributes they contribute to. For example, a rare staff might increase the critical damage and spell resistance or increase the character’s health and attack speed. There is no set pattern of map and players may often encounter dead-ends before they find the portal while the build-in mini map only shows the nearby paths instead of the whole map of the current dungeon level.
It takes some strategies to deal with the dungeon crawls. Monsters not only appear in various forms, they also launch attacks in assorted ways. For example, some quickly hide behind the protagonist and stab him in the back, some let off toxic gas, while others create identical enemies that inflict damages on the protagonist. It is advisable to prioritize targets to survive waves of attack. In confrontations with bosses, players probably die many times before they figure out the safest way of claiming the bosses’ lives and at the same time keeping themselves alive.
Dungeon Quest comes with exciting adventures, a large selection of weapons and gear, yet also demanding (or inconvenient, we could safely say) targeting controls. It brings enthralling challenges for hardcore games and casual players alike.
2020: My Country, the sequel to My Country, is a SimCity-like simulation game where players take the responsibility of a mayor, build and run their own metropolises, and deal with all kind of emergencies.
This new game recreates the structure building and citizen satisfying experience in My Country. Driven by the quests, players will construct office buildings, condos and apartments one by one, go through the multi-stage process, collect necessary items from wherever possible and put the structures into use. Different structures offer different rewards if players use them and those rewards come handy when it comes to the constructions of subsequent ventures. And a quick energy system is incorporated to keep the city expanding at a reasonably slow rate.
While adding structures onto the cities, players will often be taken off guard by this or that kind of accidents, such as traffic jams or flood in buildings. In order to keep those structures to function or to bring order back to people’s life, those accidents must be settled, which involves the addition of more structures and consumption of dozens of energy points.
It doesn’t take long to get stuck in the game considering that there is so much to do, or in other words, so many ways of spending energy, while players only have such limited energy points. And as is the case in most social games, including SimCity Social, it’s still a dilemma where players have to choose to spend lots of time waiting or use money for instant completions only to find more and longer waits on the horizon.
With an almost identical gameplay to its prequel, 2020 My Country attempts to stand out with a few minor modifications. The city, and all the future ones players will get access to, are all located on small islands, which allows for beautiful marine view for both the citizens and players.
Different from its predecessor where the game dollars can be used to speed up ongoing processes, 2020 has the energy to do the job, which resonates with several recent social games. That is somehow a mixed blessing because, on one hand, the processes are conveniently shortened to players’ favor, but on the other hand, it highlights the game’s reliance on energy, which is in dire need even without this acceleration function.
Not only does the new game keep reminding of SimCity and its spinoffs, it also relives the memories about its prequel to an unnecessarily large extent. And that strong resemblance and familiarity lead to confusion and disappointment that alone would justify a dismissal. Let alone the constant response failures that the game puts players in between.
Thor: Lord of Storms is a side-scrolling RPG where players are charged with deploying Magic Tower, Arrow Tower, and other structures, unleashing their skills, summoning allies, and defending their portal against waves of beasts.
This level-based game resembles Samurai versus Zombies Defense in its gameplay. Players control the protagonist, move him or her to the right, encounter the beasts, and deploy any means to prevent them from approaching the portal on the left, or at least from destroying it. During that process, they deploy allies to help fight against the monsters and take their attacks. Players win only after defeating all the beasts and will lose if the protagonist is killed or the portal destroyed.
The looting mechanics in the game also shares a lot in common with Samurai v Zombies Defense and many other present mobile games, for example, HEAVY sword. Beasts sometimes drop coins and mana after being killed and players must move the protagonist to the drops to claim them before they vanish.
The coins, as well as premium currency, are used to purchase upgrades of the protagonist, allies and other deployable items in the game. Needs often arise for enhancing the protagonist’s and allies’ maximum health and attack or whatever skill they have, and for leveling up the arrow towers to deal more damages on enemies.
The allies of different attributes are available once players unlock specific levels on the winding path across the woods, icy lake and volcanic area on the map. They aren’t offered in a specified number for each level. Instead, after a battle starts, a mana meter is charged automatically, and with enough mana, players can summon the allies they deem helpful through the portals.
Everything revolves battles. Players make the best use of their resources to slay monsters and obtain the rewards, with which they would be able to upgrade the characters, skills, and structures, which in turn enables them to keep an edge in battles.
Thor: Lord of Storms isn’t the first to combine tower defense, RPG and real-time strategy nor the only one inspired by Norse mythology. But this neatly designed title weaves those familiar elements into short sessions of fierce and intense battles about two minutes long and turns out overwhelmingly addicting and fun.
Regrettably, the battles are not coupled with considerate details in every possible way. For instance, the ally deployment buttons and the skill ones are not displayed simultaneously on the interface, players have to tap the bottom left button to switch between those two types of functions, which often delays the actions and even leads to the initiating of an unintended dispatch. And the health of the portal, protagonist, allies and enemies are all shown in uniformly green bars in the air and when monsters come up in bulk, which they usually do, dozens of bars flood the interface, and it is impossible to distinguish one’s own parties’ health at a single glance. Aside from power-ups and advanced upgrades for certain items, the additional skill slots and ally slots are also accessible only by using premium gems. If that was the case in any other RPG game, it would be acceptable and reasonable, but in Thor: Lord of Storms where only two skill slots and three ally slots are offered for free and then turn insanely inadequate as players continue into the game, those purchases are outrageously necessary and annoying.
Thor: Lord of Storms would be nothing if not challenging and exciting, although the basic gameplay is hardly original. And in spite of several flaws in its designs and somehow blatant business advances, it is a must-have for those favoring challenging experience in real-time strategy RPG and tower defense.
Game developer tycoon Gameloft has released Dungeon Hunter 4 for App store on April 10, 2013. As the newest game in this famous action RPG Dungeon Hunter series, it finally comes to Google Play, and it is alos a free to download and play game with in-App purchases. (Read Dungeon Hunter 4 iOS Review)
Dungeon Hunter 4 is a fun game full of loots and monsters with an epic background story about fighting a resurgent evil race. In this sequel, you will be a soldier waking up in a hellish battleground and finding Kingdom Valenthia decimated. Mysteriously in possess of new power, you will join the remaining resistance army and vanquish the evil.
The game preserves the Diablo style gameplay, which means it is still a dungeon crawler featuring the signature hack-n-slash combat mode. This borrowed formula is responsible for both the first hour of fame of the series and the many following criticisms. In the game, you will find four choices of classes in both genders. Each will play differently. You progress through the game by following the storyline and slaying the demon enemies. As you level up your character, you will need to spend attribute points and unlock new skills in the talent tree.
Since it is a dungeon crawler, the enemies could spawn from every possible corner along your way, and the quests you undertake will have you venture between locations and killing everything that moves. The character’s movement is still controlled by using an on-screen button that functions as a joystick. The same button is used to turn your character toward the targets during melee combats, as it can only attack the enemy it faces. The demons drop gold and other items when put down, and by moving near the trophies, the character will collect loot automatically.
The in-App purchase of Dungeon Hunter 4 will get you diamonds, which can be used to buy equipments and potions. Also, if a character is killed in battle and you don’t want return to the start point of this particular quest and do over, you can choose to revive on the pot by paying up.
The social features allow switching between game modes: solo arena/co-op level, PvP, and co-op arena. Flags on the map will inform which game mode or modes fit your the current location. Since you can only get a few free potions every a few hours, and the health and mana regenerates slowly, it will be a lot safer and less expensive to team-up by joining or hosting multiplayer games
Dungeon hunter 4 does not have the kind of high-definition, 3D graphics that has been prevailing among some major iOS RPGs today. There are lots to improve graphically. However, its aural performance is so good that it almost can make up for the disappointing visual presentation.
Gameloft has been cloning classic PC and console games on iOS platform for years and many of its cloned productions are real eye-openers. In this new Dungeon Hunter sequel, they have fixed quite some technical flaws that exist in the previous games. This one fits the mobile devices seamlessly. However, some problems are still there. For example, if you quit the game mid-quest, your progress will not be auto-saved, and that means you will have to return to the beginning of the dungeon and challenge again. Also, the gameplay does not vary much over the years. If the developer decides to keep renovating this old-school dungeon crawler series, it is better to improve it with more innovation in order to keep pace with the time.