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city island airport

City Island: Airport

City Island: Airport is a simulation game that lets players run an airport, deploy attractions and houses to attract tourists, and then send their citizens abroad to Lisbon, Munich, Paris and many other cities.

In City Island: Airport, players should put necessary facilities to the airport on the right bank of a river and develop a small city around the bank. To be specific, they need to build runways, hangars, silos, and fuel deposits and in between add some attractions, decorations and houses to the city. City and Airport contribute to each other’s development. On the one hand, the city witnesses increasing tourists as the airport opens up more routes to international cities. On the other hand, the airport requires passengers for every flight it sends off into the air.

Most of the time, players serve inbound flights, empty the runways for them to land on, refill the fuel, and load passengers. Such services cost tourist points earned regularly from tourist attractions in the city. Over time, players will unlock new buildings and construct them inside the city and then collect rewards. By completing quests and serving flights, players will gain experience to level up and unlock more routes and buildings for both city and airport.

City Island: Airport has too much in common with Airport City, which also focuses on city and airport that serve each other for development. And serving incoming airplanes is mostly the only thing players do in the two games although both of games come occasionally coupled with building projects and reward collecting.

City Island: Airport not only works in a similar way, but also turns out to be as boring as Airpot City. It overemphasizes the airport and leaves the city management with little fun. Decoration and attraction only function to provide necessary resources like cash, passengers, and tourist points. It eventually allows for no interaction between players.

Monotonous and time-consuming, quests in the game require players to collect cash 100 times, play a specific number of hours, and build a set number of certain buildings. After you’ve received 50 flights and then 100 flights, you will be tasked with receiving 200 and more flights.

What sets City Island: Airport apart from Airport City and many other simulation games is the addition of landmarks of different origins. Once players have completed enough numbers of flights to the same city, they will be rewarded with a Bronze Star, Silver Star or Gold Star instead of souvenirs as in some airport-themed simulators. After enough stars are accumulated, they could add Stonehenge, Leaning Tower of Pisa and Eiffel Tower to their cities.

Regrettably, no landmark building could compensate for such old and dull gameplay. And quests and visual designs does not help make it better. On the whole, City Island: Airport is a disappointment.

Google Play Link: 

https://play.google.com/store/apps/details?id=com.sparklingsociety.cityislandairport

Forum Discussion: http://forums.appsgoer.com/forumdisplay.php?164-City-Island-Airport

the pocket world

The Pocket World Review

The Pocket World is a strategy game that combines card collecting and tactical combat, creating a unique combat adventure. In the game, players need to train units and produce resources to build their pocket world, and wing up exploring various maps, in between, to challenge other players.

Exiled from their own kingdom, players shoulder the responsibility to rebuild their kingdom and ultimately have their old kingdom back. Starting from scratch, players start by building straw houses, training centers and a lumber yard. As the game progresses, other buildings like the gourmet restaurant, Gem R&D center, and advanced training centers will be unlocked. Some of buildings offer resources automatically while others only produce resources on demand. For instance, the training center produces units automatically while the lumber yard requires players to place an order before it yields wood.

No matter how many units you produce, they remain offstage, even in the battle. But the one-on-one battle doesn’t feature various actions or skill unleashing visuals of the protagonist. It instead contains only simple visuals and incorporates a strange battling mechanic never seen in strategy titles. A clock-like meter appears in the middle of the interface during the battle. The meter is divided into several sections of different colors. A small pointed hand rotates insanely swiftly on the meter until a player taps to stop it. The position where the hand stops determines how many damages the player will inflict. And the protagonist will throw his weapon towards the enemy to deal the damage. With such mechanic in place, players might still lose even when their heroes are technically more powerful than the enemies.

Naturally, players need to constantly enhance their generals to keep an edge in battle. Generals and other collectible items are in the form of cards. And as is always the case in collectible card games, players have to purchase packs using hearts or premium currency, or to complete instances to gather cards. With enough cards at hand, players could merge the cards to enhance their main cards, or the ones players used in battle.

The combination of such three elements didn’t work well. The territory management becomes weak when it is loosely connected to the battle. While the conventional card collecting, merging and enhancing only influence the attributes that will have a very limited role to play in battle.

Failure to respond in time during battle makes the experience even worse. Most of the time, it takes several attempts to complete an action and you will have to keep tapping the Start Battle button to enter the battle.

Simply incorporating a few elements doesn’t make them a whole, and being unresponsive only leaves the game even more annoying. No matter what you are hunting for, just ignore this game – it is a disaster.

Google Play Link: https://play.google.com/store/apps/details?id=com.gamevil.theworld.global

iron man 3

Iron Man 3: the Official Game Review

Iron Man 3: the Official Game is a fast-paced and thrilling runner from Gameloft as a tie-in game of its homonymous movie – Iron Man 3 which is to hit the theaters on May 3rd. Tons of shooting and blasting actions, dozens of upgradable suits, as well as an arsenal of unique weapons make the running experience exceptionally enjoyable, but plagued by pervasive in-game purchases and somewhat repetitive gameplay, the game is not likely to keep you for long.

What is it like to be a billionaire armed with cutting-edge armors and an invincible spirit in a world pestered by terrifying enemy forces like robot bombers and deadly Russian man-missiles? There cannot be a better choice than Iron Man 3: the Official Game, if you wish to know the answer. In the game, you will play Tony Stark, who is a billionaire, genius, adventurer and playboy all rolled into one. And what you will be doing in the game is flying alternatively high in the sky and close to ground to collect Stark credits, dodging numerous obstacles as well as fighting head-to-head with waves of enemies. Most of the time, you are flying and fighting like a superrich hero, but when the round finally comes to an end and monetization creeps in, you may feel like anything but a potent hero.

The basic gameplay is simple, like that of Temple Run plus some actions, so predictably you will be enjoying your first several running tasks before the repetitive scenarios gradually loses its grip on you. The game says A.I.M forces rise again, threatening to eliminate whatever meets their eyes with robot bombers, flying soldiers with iron armors and thousands of sophisticated planes. Only you – Tony Stark, the Iron Man – can stand in their way and say no to their massive destruction, so naturally you will blast every attacker (including A.I.M soldiers, bombers, bosses etc) into pieces, dodge whatever that might menace your existence, be it a stationary wing of a military plane, whizzing trucks, or roaring jets, and gather whatever high-tech gadgets that can boost your power, including Fusion Charge, Alpha Duplicator and Proton Field. Flying, blasting and collecting all the way at a fast pace is really thrilling and fun.

Stunning 3D graphics are surely a reason that lies behind this fun. Not only are Stark’s suits extremely eye-catching and impressive, all kinds of environments and enemies are also richly detailed with breathtaking features. For instance, the streets are dotted with lifelike trucks dashing forward in different lanes, giant street signboards popping out unexpectedly, enemy soldiers built out irons, and fierce-looking A.I.M places swooping and swerving suddenly. You cannot but relating to the tension of the battlefield under such realistic circumstances.

Intuitive controls also contribute to the overall fluent playing experience. The game offers you both gyroscope and touch controls, catering to your controlling preferences. But personally, I find gyroscope is much more responsive thus capable of delivering greater fun. Imagine how annoyed you would be when you have dragged your hero to one side once and again, only to find you are not quick enough to evade the coming enemy planes. This issue can be solved easily if you adopt the other controlling method, because tilting your devices timely can almost guarantee all escapes in case of emergencies. There is a lag once in a while in the game, especially when you are playing it on the phone, but that doesn’t affect your playing experience on the whole.

After knowing your enemies and the game controls, you are now ready for your missions. At the beginning of each round, you will be given three tasks, such as defeating a certain number of enemies during a single run, getting some Fusion Charges and reaching a certain distances. Depending on your performance, you will be given at the end of each run a combo score, avoidance score and a record of the distance you have covered together with the number of enemies you have defeated. You will also be awarded with some experience points, Stark Credits and even some ISO-8, which are currencies in the game’s world.

These rewards are particular valuable, because without them, you will not be able to have a bite of one of the most appealing fruit the game has to offer. Yes, I am talking about armor upgrades. Striker Missile, Unibeam Blast and Frost Charge are the available Iron Man models currently in the game, each with varied attributes in terms of HP, weapon, and special, as well as a unique tree of upgrades. You may have three or more of them if you want to, but that may take some money from you, because slots need to be bought and you spend money building them. As you can imagine, upgrades bring along greater power and better performances, but without dipping into your pocket, you are not likely to enjoy these advantages in a short time. That is where the game stings. Luckily as a freemium game, you are able to get a decent playing experience out of it if you are not too particular about the advantages from upgrades.

Iron Man 3: the Official Game is an enthralling runner that may appeal to the large Iron Man base with cool heroes, fast-paced running packed with actions, cute upgradable suits, but it is sadly flawed by lack of depth and variety.

Google Play Link: https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftIMHM

Forum Discussion: http://forums.appsgoer.com/forumdisplay.php?51-Iron-Man-3-The-Official-Game

farland wars

Farland Wars Review

Farland Wars is a text-based collectible card game where players are entrusted with various missions to save the world. Along their adventure, they purchase necessary weapons, slay monsters, gather the most powerful team of heroes and form alliance with friends to battle bosses.

In this game, playable cards consist of hero cards starring formidable creatures or charming female characters, which differ in their health, attack and defense, and material cards, with which players can upgrade the heroes and thus enhancing the attributes.

As is always the case, cards are obtained through completing missions. Those missions consume nothing but energy and require repeated implementations before they are completed. Accordingly, most of the time players spend in this title includes only tapping Execute button and Redo buttons for as many times as the remaining energy allows. There are times when the missions cannot be done, in which case players need to purchase specific weapons with the gold they receive after fulfilling missions before they could proceed to that mission.

Players can challenge each other in the Battle section where only those approximately the same level are being listed and they could also gather a group of friends to confront the Bosses. Regrettably, neither the PvP battles nor the PvE ones offer rich animations. For example, in the asynchronous duels against other players, only two cards are displayed and take turns in enduring damages while few turns later the battle is complete, without ever requiring player’s intervention or participation.

Accordingly, the key to be victorious is to deploy the most power heroes and level up and power up them. To that end, players must then follow the missions, level up, unlock more quests and obtain more and more advanced hero cards and when need arises, purchase epic or rare cards with real money.

That in turn leads to the ridiculously quick consumption of the energy, which recovers over time and gets refilled upon levelup. Further enough into the game, players would now and then suffer from the shortage of energy, in which case they cannot continue the missions and could only wait for the slow recovery or pay real money for instance refills.

Despite its original inclusion of two distinctive game elements, Farland Wars seems to have gone the wrong way. It is admittedly natural that few visuals are expected from a text-based title but the embracing of CCG element, where both visuals and collections themselves are supposed to be the core delights, turns out only to reduce the fun that either element could have created. And when that is coupled with the omnipresent and unfailingly tedious energy system as well as the seemingly endless mission redoing, it leaves one wonder if the game holds any allure at all.

Google Play Link: https://play.google.com/store/apps/details?id=com.tau.game.farlandwarkabam

Dungeon Quest

Dungeon Quest Review

Dungeon Quest, not to be mistaken for G-Gee Game’s arcade action game bearing the same name, is a RPG where players explore dungeons, fight against all kinds of villains and monsters, claim random drops, and confront powerful bosses.

Currently only wizard and warrior are available with one more class allegedly coming soon. Certainly, each of the classes has their own advantages and disadvantages. For example, the wizard, who deals long-range magical attack, couldn’t take many damages and therefore is frustratingly vulnerable especially when hordes of monsters come to attack him; while the warrior, who excels at short-range fights using his sword, on the other hand, would be unable to shun the toxic gas randomly released after they break barrels in efforts to claim more weapons, potions and other items.

Controls in the game cannot be more familiar. With the joystick at left bottom, players are to move their characters (a player can only own one character and for additional ones he or she has to purchase with real money), and the Attack button, Skill button and potion buttons at bottom right are used to launch attacks or replenish the character’s HP or MP.

Those familiar controls didn’t leave players at ease due to a lack of automatic targeting. Players’ view change as the protagonist moves to different locations and no perspective change is allowed despite of the 3D animations. Players could not tap an enemy and then launch attacks – they have to use the joystick to change the protagonist’s position and the direction in which he faces. And therefore no matter one would like to crack open a barrel from distance or attack an approaching enemy, he or she has to slide their fingers in the joystick section to face the object first. And problem arises. One can never change the direction without moving the character and that movement in turn calls for further adjustments of the direction. Obviously, it is very demanding to do the accurate aiming with merely finger sliding.

The game, at its heart, provides an engaging dungeon exploring experience. Players enter each level, battle enemies, pick up drops and find the portal through which they can proceed to the next level. Not only the maps are randomly generated (you explore different maps even if you enter the same level twice or for more times), the drops, including the weapons and skill items, differ considerably. There are no two identical weapons. Even at the same level and of the same type, they can still be different in the attributes they contribute to. For example, a rare staff might increase the critical damage and spell resistance or increase the character’s health and attack speed. There is no set pattern of map and players may often encounter dead-ends before they find the portal while the build-in mini map only shows the nearby paths instead of the whole map of the current dungeon level.

It takes some strategies to deal with the dungeon crawls. Monsters not only appear in various forms, they also launch attacks in assorted ways. For example, some quickly hide behind the protagonist and stab him in the back, some let off toxic gas, while others create identical enemies that inflict damages on the protagonist. It is advisable to prioritize targets to survive waves of attack. In confrontations with bosses, players probably die many times before they figure out the safest way of claiming the bosses’ lives and at the same time keeping themselves alive.

Dungeon Quest comes with exciting adventures, a large selection of weapons and gear, yet also demanding (or inconvenient, we could safely say) targeting controls. It brings enthralling challenges for hardcore games and casual players alike.

Google Play Link: https://play.google.com/store/apps/details?id=com.shinybox.smash&hl=en

my country 2020

2020: My Country Review

2020: My Country, the sequel to My Country, is a SimCity-like simulation game where players take the responsibility of a mayor, build and run their own metropolises, and deal with all kind of emergencies.

This new game recreates the structure building and citizen satisfying experience in My Country. Driven by the quests, players will construct office buildings, condos and apartments one by one, go through the multi-stage process, collect necessary items from wherever possible and put the structures into use. Different structures offer different rewards if players use them and those rewards come handy when it comes to the constructions of subsequent ventures. And a quick energy system is incorporated to keep the city expanding at a reasonably slow rate.

While adding structures onto the cities, players will often be taken off guard by this or that kind of accidents, such as traffic jams or flood in buildings. In order to keep those structures to function or to bring order back to people’s life, those accidents must be settled, which involves the addition of more structures and consumption of dozens of energy points.

It doesn’t take long to get stuck in the game considering that there is so much to do, or in other words, so many ways of spending energy, while players only have such limited energy points. And as is the case in most social games, including SimCity Social, it’s still a dilemma where players have to choose to spend lots of time waiting or use money for instant completions only to find more and longer waits on the horizon.

With an almost identical gameplay to its prequel, 2020 My Country attempts to stand out with a few minor modifications. The city, and all the future ones players will get access to, are all located on small islands, which allows for beautiful marine view for both the citizens and players.

Different from its predecessor where the game dollars can be used to speed up ongoing processes, 2020 has the energy to do the job, which resonates with several recent social games. That is somehow a mixed blessing because, on one hand, the processes are conveniently shortened to players’ favor, but on the other hand, it highlights the game’s reliance on energy, which is in dire need even without this acceleration function.

Not only does the new game keep reminding of SimCity and its spinoffs, it also relives the memories about its prequel to an unnecessarily large extent. And that strong resemblance and familiarity lead to confusion and disappointment that alone would justify a dismissal. Let alone the constant response failures that the game puts players in between.

Google Play Link: 

https://play.google.com/store/apps/details?id=com.gameinsight.mycountry2020

Rating: 8

thor

Thor: Lord of Storms Review

Thor: Lord of Storms is a side-scrolling RPG where players are charged with deploying Magic Tower, Arrow Tower, and other structures, unleashing their skills, summoning allies, and defending their portal against waves of beasts.

This level-based game resembles Samurai versus Zombies Defense in its gameplay. Players control the protagonist, move him or her to the right, encounter the beasts, and deploy any means to prevent them from approaching the portal on the left, or at least from destroying it. During that process, they deploy allies to help fight against the monsters and take their attacks. Players win only after defeating all the beasts and will lose if the protagonist is killed or the portal destroyed.

The looting mechanics in the game also shares a lot in common with Samurai v Zombies Defense and many other present mobile games, for example, HEAVY sword. Beasts sometimes drop coins and mana after being killed and players must move the protagonist to the drops to claim them before they vanish.

The coins, as well as premium currency, are used to purchase upgrades of the protagonist, allies and other deployable items in the game. Needs often arise for enhancing the protagonist’s and allies’ maximum health and attack or whatever skill they have, and for leveling up the arrow towers to deal more damages on enemies.

The allies of different attributes are available once players unlock specific levels on the winding path across the woods, icy lake and volcanic area on the map. They aren’t offered in a specified number for each level. Instead, after a battle starts, a mana meter is charged automatically, and with enough mana, players can summon the allies they deem helpful through the portals.

Everything revolves battles. Players make the best use of their resources to slay monsters and obtain the rewards, with which they would be able to upgrade the characters, skills, and structures, which in turn enables them to keep an edge in battles.

Thor: Lord of Storms isn’t the first to combine tower defense, RPG and real-time strategy nor the only one inspired by Norse mythology. But this neatly designed title weaves those familiar elements into short sessions of fierce and intense battles about two minutes long and turns out overwhelmingly addicting and fun.

Regrettably, the battles are not coupled with considerate details in every possible way. For instance, the ally deployment buttons and the skill ones are not displayed simultaneously on the interface, players have to tap the bottom left button to switch between those two types of functions, which often delays the actions and even leads to the initiating of an unintended dispatch. And the health of the portal, protagonist, allies and enemies are all shown in uniformly green bars in the air and when monsters come up in bulk, which they usually do, dozens of bars flood the interface, and it is impossible to distinguish one’s own parties’ health at a single glance. Aside from power-ups and advanced upgrades for certain items, the additional skill slots and ally slots are also accessible only by using premium gems. If that was the case in any other RPG game, it would be acceptable and reasonable, but in Thor: Lord of Storms where only two skill slots and three ally slots are offered for free and then turn insanely inadequate as players continue into the game, those purchases are outrageously necessary and annoying.

Thor: Lord of Storms would be nothing if not challenging and exciting, although the basic gameplay is hardly original. And in spite of several flaws in its designs and somehow blatant business advances, it is a must-have for those favoring challenging experience in real-time strategy RPG and tower defense.

Google Play Link: https://play.google.com/store/apps/details?id=com.animoca.google.thor

Dungeon Hunter 4 Review

Game developer tycoon Gameloft has released Dungeon Hunter 4 for App store on April 10, 2013. As the newest game in this famous action RPG Dungeon Hunter series, it finally comes to Google Play, and it is alos a free to download and play game with in-App purchases. (Read Dungeon Hunter 4 iOS Review)

dungeon-hunter-4-review
dungeon-hunter-4-review

Dungeon Hunter 4 is a fun game full of loots and monsters with an epic background story about fighting a resurgent evil race. In this sequel, you will be a soldier waking up in a hellish battleground and finding Kingdom Valenthia decimated. Mysteriously in possess of new power, you will join the remaining resistance army and vanquish the evil.

The game preserves the Diablo style gameplay, which means it is still a dungeon crawler featuring the signature hack-n-slash combat mode. This borrowed formula is responsible for both the first hour of fame of the series and the many following criticisms. In the game, you will find four choices of classes in both genders. Each will play differently. You progress through the game by following the storyline and slaying the demon enemies. As you level up your character, you will need to spend attribute points and unlock new skills in the talent tree.

Since it is a dungeon crawler, the enemies could spawn from every possible corner along your way, and the quests you undertake will have you venture between locations and killing everything that moves. The character’s movement is still controlled by using an on-screen button that functions as a joystick. The same button is used to turn your character toward the targets during melee combats, as it can only attack the enemy it faces. The demons drop gold and other items when put down, and by moving near the trophies, the character will collect loot automatically.

class
class

The in-App purchase of Dungeon Hunter 4 will get you diamonds, which can be used to buy equipments and potions. Also, if a character is killed in battle and you don’t want return to the start point of this particular quest and do over, you can choose to revive on the pot by paying up.

The social features allow switching between game modes: solo arena/co-op level, PvP, and co-op arena. Flags on the map will inform which game mode or modes fit your the current location. Since you can only get a few free potions every a few hours, and the health and mana regenerates slowly, it will be a lot safer and less expensive to team-up by joining or hosting multiplayer games

Dungeon hunter 4 does not have the kind of high-definition, 3D graphics that has been prevailing among some major iOS RPGs today. There are lots to improve graphically. However, its aural performance is so good that it almost can make up for the disappointing visual presentation.

shop
shop

Gameloft has been cloning classic PC and console games on iOS platform for years and many of its cloned productions are real eye-openers. In this new Dungeon Hunter sequel, they have fixed quite some technical flaws that exist in the previous games. This one fits the mobile devices seamlessly. However, some problems are still there. For example, if you quit the game mid-quest, your progress will not be auto-saved, and that means you will have to return to the beginning of the dungeon and challenge again. Also, the gameplay does not vary much over the years. If the developer decides to keep renovating this old-school dungeon crawler series, it is better to improve it with more innovation in order to keep pace with the time.